
[LEVEL STAT CHANGES]
[LEVEL ADDITIONS AND CHANGES]

---

The Crypt is now level 85.
Tower Cellar Level 5 is now level 85.
The Stony Tomb Level 1 and 2 are now level 85.
Swampy Pit Level 2 and Swampy Pit Level 3 are now level 85.
Ruined Temple, Disused Fane and Forgotten Reliquary now level 85.
Abaddon, Pit of Acheron and Infernal Pit are now level 85.
Drifter Cavern and Icy Cellar are now level 85.
The Worldstone Chamber is now level 88.














---

[LEVEL ADDITIONS AND CHANGES]


>act 1
the Black Marsh has much more water and is generally a bit more awkward to get through
added a secret new area

>act 2
you can now Leap/Leap Attack up the cliffs
The Maggot Lair Level 1 is now significantly wider
the Maggot Lair Level 2 is now wider

>act 3
the Dark Wanderer now spawns a massive army of Flesh Beasts, all of which have massively improved drops {clone flesh beasts, place them way further down the list, make flesh mothers spawn the cloned flesh beasts; then with the original flesh beasts, replace them with an intangible sarcophagus that spawns a massive amount of strengthened flesh beasts, each with a guarenteed chance of dropping a single item}
the Spider Forest no longer has a river; the spider forest is now much wider; it also has more jungle spread around the middlish regions
the Flayer Jungle has an altered river that doesn't ever block either of the paths
the Kurast Temples are now connected via underground tunnel systems

{ACT 4}

You can now find a demonic henchmaster that will sell you demonic hirelings. These hirelings are much less reliable than normal, doing things like stealing life from you to sustain themselves, or actively weakening you by being nearby.

You can now find a fleshcrafter. He will make a comment on your body (e.g. to the barbarian "Your musculature pulses and ripples with energy... But even I can see flaws deep within.") The dialogue should ideally be creepy (in a monstrous kind of way, not in a perverted way), or at least weird/quirky. He will allow the player to do highly unusual things, like permanently reducing a given stat by 1, but also increasing their unallocated stats by 1 (this allows you to, for example, set your base energy to 1). He also offers other weird gimmicks that penalize and benefit the player in different ways (e.g. massively reduce percent velocity but gain +0.5 extra life per vitality, make it so energy = +percentdamage but energy reduces mana instead of increasing it, make it so dexterity gives diminishing returns in velocity but also reduces hp%, etc). These would all be controlled by a system of transplants, which are just charms but fleshier. This would probably also be where you get super specialized gimmick charms (like a barbarian only charm that gives dagger mastery). Virtually all of his "sales" would have to be pilfered from other demons throughout the act that he wants you to kill. Also is responsible for allowing the player to harvest powers from enemies they slay.
"So much untapped power... You really should put that to use." (each attack drains your stamina, but you gain an increasing damage bonus with higher current stamina; maybe something like 1% dmg per 10 stamina)

A new "bridgey" area that involves a lot of bridges connecting mini fortresses.

A new area that can only be reached from the stained glass place

Some kind of intermittent/extra area ala caves in act 1; could call them chasms or something

meet a diablo 1 knight guy "to see a being of flesh again. how long has it been? for years, I was worked under the fires of hell and forged into cooled steel, yet still I yearn for the warm embrace of skin and fat and musculature" the guy is in some act 4 chasm that only has constructs and metallic monsters in it. he sells metal equipment. also gives a quest to retrieve some controller stone or some such item from some boss that lets him join you on your journeys; you can trade with him whenever you want

a level called the fields of hell; filled with fire spouts and with no structures; primarily filled with beastial demons

a level called the pit of the forgotten; has retarded monster density to the point where you are carving out a path moreso than you are walking; monsters mostly slow and have low life but deal excellent damage for how numerous they are; also occasional demon masters that either direct the forgotten towards you or utilize the numerous corpses to produce oblivion knights or release deadly projectiles

a sub-level containing izual

a level full of crystals (inspired by walhalla's outer steppes which apparently populates the level with crystal objects that are in the game but not normally shown)

a level that can only be reached through a portal; uses an intangible to choose between seven different levels each called "nightmare", the exact level chosen depends on the character; barbarian has a snowy place, the druid has a crystal cavern, the paladin has the kurast city, the necromancer has the kurast jungle, the amazon has a forest that is based on the act 1 wilderness and the assassin has the act 1 jail

{ACT 5}

Frozen Tundra no longer has barricades and is much more even in length and width; the entrance to the Ancient's Way now randomly spawns somewhere around the Frozen Tundra.

{BONUS}

---
Uber Tristram no longer exists; it has been replaced with a large arena where you fight in waves.

In the first wave, you encounter Corpsefire, Treefist, Pitspawn Fouldog, Bishibosh, Bonebreaker, Coldcrow, Rakanishu, Bone Ash, Creeping Feature, Beetleburst, Dark Elder, Fire Eye, Ancient Kaa the Soulless, Sszark the Burning, Stormtree, Wyand Voidbringer, Maffer Dragonhand, Dac Farren, Eldritch the Rectifier, Eyeback the Unleashed, Thresh Socket, Bonesaw Breaker, Snapchip Shatter and Pindleskin.

In the second wave, you encounter Andariel, Duriel, Izual, Ismail Vilehand, Toorc Icefist, Geleb Flamefinger, The Countess, The Smith, Radament, Blood Witch the Wild, Coldworm the Burrower, Fangskin, Witch Doctor Endugu, Battlemaid Sarina, Icehawk Riftwing, Grand Vizier of Chaos, Lord de Seis, Infector of Souls, Shenk the Overseer, Sharptooth Slayer, Frozenstein and Nihlithak.

In the second wave, you encounter The Wanderer (Warrior), The True Summoner (Sorcerer), The Raven (Rogue), The Vigil (Monk), The Mistress (Bard) and The Warlord (Barbarian), each of which looks and acts similar to the original Diablo characters.
The Wanderer is absurdly aggressive, but simple; if you are in melee range, he will constantly attack at an incredibly fast speed, if you are at range he will teleport onto you; he has a 100% chance to block with only a 1 frame block animation.
The True Summoner constantly flees and can spam every single Diablo skill at random.
The Raven is semi-aggressive, keeping a mild distance between enemies and otherwise spamming Multiple Shot; she will randomly teleport every 4 seconds; she also randomly spawns Blood Ravens.
The Vigil is extremely aggressive like The Wanderer, but his punches shoot out randomized Diablo skills.
The Warlord is extremely aggressive like The Wanderer, but he does not teleport and his attack is area of effect; by far the most dangerous enemy, but only if you let him get close enough.
The Mistress is a blend of the other 5: she randomly casts spells on attack (but not as often as The Vigil), she randomly shoots out spells (but not as often as The True Summoner), she can attack with Multiple Shot (but she releases less arrows than The Raven), she randomly teleports around every 10 seconds, and she is extremely aggressive with melee if you are within melee range (like The Wanderer) and her melee attacks have an area of effect (like The Warlord).
All of the Corrupted Heroes have 75% to all resistances (including damage reduction%).
Each of the Corrupted Heroes is otherwise about as strong as Hell Ancients at players 8.

When all six are slain, there will be a short delay followed by laughing, then Uber Mephisto, Uber Diablo and Uber Baal will spawn, along with a ton of random powerful monsters all across the arena. Colenzo, Achmel, Bartuc, Ventar and Lister will also spawn with Baal.
---